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somewhat
Dec 22, 20212 min read
DEV LOG 003 : NEW BRANDING
We've released a new dev log to show off our shiny new studio branding! Following is a transcript of the contents of the video : William...
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somewhat
Nov 9, 20212 min read
DEV LOG 002 : Behold / Beholden
A new video devlog is out this week. This time we're talking about removing a game from our storefronts. Video Content Transcript William...
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somewhat
Oct 27, 20213 min read
DEV LOG 001 : PLEASE DUOLOGY
So we decided to start a new initiative we thought would be fun : producing short dev logs in video form. Here is the first dev log...
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Danny Something
Aug 24, 20213 min read
Being the client
So, it’s been a while since we wrote on our blog! We had lots of things to take care of and lots of things happened. First off, we did go...
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William Somewhat
Jul 21, 20214 min read
BANNED FROM STEAM??? HOW ONE INDIE GAME DEV IS COPING
[UPDATE : We submitted an appeal to Steam, in the hopes of being given a chance at submitting a modified build. Also, after further...
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William Somewhat
Jun 29, 20214 min read
Are We Even Making Horror Games?
[Okay, so this one is more of a stream-of-consciousness blog post rather than the usual. Be warned.] Funny that Twitter discourse this...
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Danny Something
Jun 21, 20213 min read
Learning The Dream Job
Ever since my childhood, I've always loved to draw characters, especially when I discovered video games. While the graphical...
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William Somewhat
Jun 14, 20213 min read
What Shape Is It?
Tomorrow, our newest game The Shape On The Ground - Steam Edition comes out. It is definitely the toughest sell in all of our current...
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William Somewhat
Jun 8, 20213 min read
Listen to the sound of my big new game
I recently was contacted by a student in sound design asking for advice on the subject. While I was slightly intimidated by the request,...
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Danny Something
May 25, 20212 min read
Learning, the hard way
In your own life, you realize fast enough that there are two ways to learn anything: by theory, which involves a lot of “what if”...
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William Somewhat
May 17, 20212 min read
The Shape On The Ground VS The World
So our new game, The Shape On The Ground - Steam Edition will be released in less than a month (wishlist here!). And I'm sorta freaking...
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Danny Something
May 11, 20212 min read
Time: My friend, my enemy
I always used to manage my own time through personal projects, even when I was a teenager. As far as I can remember, even if my anxiety...
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William Somewhat
May 3, 20212 min read
Resourceful : Textures
I figure it's high time we got down to the very specific and nitty-gritty details of our game production. Now, I might have been working...
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Danny Something
Apr 27, 20212 min read
Money. (Or how to deal with it)
Last week, we completed our business plan for Somewhat Software. We worked hard on this one and we had our doubts along the way,...
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William Somewhat
Apr 19, 20212 min read
Plans for world domination : 2021 Edition
We figured we've left you all in the dark long enough. It is time to reveal our plans for the rest of the year 2021. Here is the roadmap...
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William Somewhat
Apr 13, 20213 min read
We Made A Botched Launch
The launch of I Make Saints - Steam Edition was nothing if not eventful. The game, a new edition of a title originally launched on Itchio...
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Danny Something
Mar 29, 20212 min read
Hello, my name is Danny Something.
Writing on this site is weird to me, since I’ve seen it several times in the past while looking at my longtime friend’s brilliant games...
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William Somewhat
Mar 23, 20214 min read
I Made Saints : A creator's commentary
The re-release of our first game, I Make Saints, is coming soon, available on Steam on April 5th 2021 (Wishlist now! It actually helps a...
104 views0 comments
William Somewhat
Mar 15, 20213 min read
Come on here, dear boy, have a cigar
So, Somewhat Software is going corporate. What does that mean? Well, first of all, I am not making games as a single dev anymore. Me and...
120 views0 comments
William Somewhat
May 10, 20201 min read
New Behold Demo Out Now!
Go to itch.io now and download the demo for my latest title Behold. This is a very unusual demo (of course it is, why would you expect...
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